This is unfortunate (and immersion-breaking), but something we're currently unable to improve. Both US and Chinese troops employ existing US voice files.When loading a saved game, certain mod assets (such as weapons) may not load correctly.To avoid game-breaking bugs, players must own all four CoH factions.Visit our forums to provide feedback, and join our Steam group to meet fellow players.ĭevelopment is ongoing, with a mod overhaul currently in the works. Communal Roots - Driven by community feedback and funded entirely by community donations, Modern Combat is a project by players, for players.Competitive Focus - Designed with high-level competition in mind, Modern Combat strives for multiplayer balance.Try our Hardcore modes for more realism, or our custom campaign mission for a new singleplayer experience. Faithful CoH Gameplay - A new spin on familiar Victory Point and Annihilate multiplayer game-modes with all the strategic depth that CoH has to offer.Fight the enemy with guided missiles, remote-controlled machine guns, automatic grenade launchers, suppressors, thermal goggles, ghillie suits, targeting lasers and more. Modern Warfare - Deploy helicopters, infantry fighting vehicles, MLRS trucks and digital reconnaissance vehicles.All-new factions, artwork, maps, effects and music help to bring a near-future Sino-American war to life. New Setting - Make the transition from 1940s Europe to current-day China.Free Modification - Download and play at no cost whatsoever!.Modern Combat caters to newcomers and veterans alike, and incorporates both traditional and 'Hardcore' damage systems. Added here as a test while waiting for more feedbackĪdded back footstep and dodge sound through Behavior Data InjectorĪdded transitions from dodge attacks to MCO_Attacksįixed jittering when leaving out of dodgeįixed jittering when triggering new dodge at the end of another dodgeĪE 1.6.We aim to provide the most immersive and enjoyable representation of strategic 21st-century combat possible on the PC. The sprint button function was not working on AE 1.6.6+ Transition to idle should be a lot smoother Removed unused perks, spells and global variablesĪdded dodge attacks/power attacks (see documentation)Īdded placeholder translation files for most languages Setup variable for non restricted transition during attack statesĪdded Input buffer for transitions from MCO_attacksįixed wrong packed DLL (AE 1.6.3 added back, not compatible yet with 1.6.6+) ![]() Now waits for recovery or transition window (to add back as an option later)įixed delayed motion datas on certain animations Removed ability to jump during equip/unequip (to fix) They can also use in-between transition animations to maintain a perfect look The new dodge attacks have the option to transition directly to the Attack MCO-DXP. By keeping a simple, efficient and powerful standard, the mod ensures the continuity across the entire modlist The power to the animatorĭodge MCO-DXP focuses on aesthetics while keeping the gameplay in mind. ![]() If you know how to work with Attack MCO-DXP, you know how to work with Dodge MCO-DXP. Choose your Agent, master your role, and dominate the battlefield with your team. If it’s simple users to work with, it is simple for authors to work with. Drop into a brand-new multiplayer first-person shooter featuring fun, action-packed gameplay. You’re in control of your game Seamlessly integrated animations Easy to modify and create Some animations consume stamina, some animations consume magicka. Some animations consume more, some animations consume less. The base dodge cost is configurable with MCM helper and Payload Interpreter determine the weight and nature of the dodge cost on a per animation basis Dodge MCO-DXP leverages the best functionnalities of the modding ecosystem to bring a simple, flexible and customizable dodge cost system.
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